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Hytale's 3rd update is here, four weeks into Early Access! Our release rhythm going forward: weekly pre-release patches for testing, bundled into a stable update every 2 to 6 weeks once things feel so...
Hello everyone! This post is going to briefly cover some topics relating to Hytale's NPC framework, its current state, how it looks, and where we want to take it. Some of the content might be a bit mo...
HotfixesJanuary 28, 2026PerformanceFixed shadow display issuesReduced stuttering and input lag on NVIDIA graphics cardsStabilityFixed several crashes, including ones related to weather, armor equippin...
Cosmetics & CustomizationNew Avatar customization options have been added for everyone.Bandit Mask + Side Knot (Variant)Blindfold + Thick (Variant)Bandage Blindfold + Thick, Left Eye, Right E...
Hytale Patch Notes - Update 1Welcome to the first Hytale update! Today, we are releasing new content alongside a range of fixes and quality-of-life improvements. We are committed to maintaining a rapi...
Hytale is finally here!The moment has arrived, Hytale is releasing into Early Access today!When we reacquired Hytale last November and became an independent studio, we promised to launch without any d...
Hi everyone! I'm Joe, holder of the keys to Hytale's lore vault, and I'm going to take a few minutes to talk about our approach to narrative and lore, as well as to try to set or reset some expectatio...
Hello! I'm Dan, the world generation engineer here at Hytale. Today I'll be joined by Amber, one of our designers. We'll be taking you through our world generator today, through the lenses of engineer...
Hello, I'm Thomas Frick, and I've been art directing Hytale for the past decade.Today, we are so happy to finally share some tips and tricks to get you started on making models in the Style of Hytale....
Hi, I'm Patrick 'Lyall' Derbic, and I'm the Executive Director of Hytale. I'm here today to answer some of the most common questions we've seen online.So without further ado, let's get right into it:W...
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